Hard Effects vs. Ambiences

The Music Telegraph | Text 2020/04/02 [17:17]

Hard Effects vs. Ambiences

The Music Telegraph| 입력 : 2020/04/02 [17:17]

 

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Hard Effects vs. Ambiences

 

Just like the dialog and the music, sound effects can play an important role in post-production audio. They can intensify the viewer's reaction to a scene, send a message about impending action not yet seen, or simply represent the real sounds associated with an image on screen.

 

Hard Effects are all those sounds that are precisely timed to the action on the screen. They are generally considered to be short in duration. Things like on-screen gunshots, bottle clinks, door slams, etc. are all considered hard effects. They must be closely synchronized to the image or  the result is unconvincing at best (and laughable if really obviously out).

 

On the other hand, effects like room-tone, party noises, ocean waves, rain, street noise, etc. come under the heading of Ambiences. These sounds are not connected to any specific action on the screen. Therefore, they don't have to be precisely located (they're considered wild sounds).

 

 

 

 

 

 

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