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Using Gates to Remove Leakage
In this lab, you will use gates to remove leakage from individual tracks. You'll load in your song, solo the desired tracks, insert gates in their channels and adjust the parameters so the tracks are as leakage-free as you can make them without affecting the character of the tracks' instruments.
1) Load in your song.
2) Bring up and gate the Kick and Snare tracks one at a time. Listen to the drum sounds and the leakage. Begin by putting a gate on each using the example settings below. These settings are start points. Note the changes to the instruments' attack and decay. In steps 3 and 4 you are going to adjust the parameters to hear how they affect each instruments' sound/ADSR.
*Tip: Use the Gate on/off button to A/B the effect of the settings.
3) Increase the Attack from the start settings on the Kick and Snare, and describe what happens to the sound. Kick: (example) Smoother/Softer sound Snare: (example) Weaker in dynamic sound
4) Decrease the Attack from the start settings on the Kick and Snare, and describe what happens to the sound. Kick: (example) Bigger and Pop sound Snare: (example) more Dynamic and Percussive sound
5) Increase the Decay from the start settings (make it slower) on the Kick and Sanre and describe what happens to the sound. Kick: (example) More leakage Snare: (example) More leakage
6) Decrease the Decay from the start settings (make it faster) on the Kick and Snare and describe what happens to the sound. Kick: (example) Less leakage Snare: (example) Less leakage
7) Your turn. Set the gate parameters to what sounds best to you. Write your settings in the box below.
8) Solo your Vocal and Guitar tracks one at a time and put gates on them. Again, start with the settings in the box below. These aren't quite right either. We will fix them.
9) Increase the Attack from the start settings on the Vocal and Guitar and describe what happens to the sonud. Vocal: (example) Sounds rich and full Guitar: (example) Sounds rich and full
10) Decrease the Attack from the start settings on the Vocal and Guitar and describe what happens to the sound. Vocal: (example) Neat and clear sound Guitar: (example) Neat and clear sound
11) Increase the Decay from the start settings (make it slower) on the Vocal and Guitar and describe what happens to the sound. Vocal: (example) Sounds a bit dirty, more leakage Guitar: (example) Sounds a bit dirty, more leakage
12) Decrease the Decay from the start settings (make it faster) on the Vocal and Guitar and describe what happens to the sound. Vocal: (example) Sounds a bit unnatural, less leakage Guitar: (example) Sounds a bit unnatural, less leakage
13) Your turn. Set the parameters to what sounds best to you. Write your settings in the box below.
14) Compare your settings for differences and similarities between the percussive sounds (Kick, Snare) and the more melodic instruments (Vocal, Guitar). The point here is to compare the settings between the percussive instruments and the more melodic instruments, not only in terms of ADSR but also in the signal performance dynamics. Describe your comparisons below. (example) Percussive sounds react faster than melodic instruments. and or so....
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