[Recording] Lab 12: Using Gates to Remove Leakage

The Music Telegraph | Text 2020/05/12 [11:29]

[Recording] Lab 12: Using Gates to Remove Leakage

The Music Telegraph| 입력 : 2020/05/12 [11:29]

 

© Wikimedia Commons



Using Gates to Remove Leakage

 

In this lab, you will use gates to remove leakage from individual tracks. You'll load in your song, solo the desired tracks, insert gates in their channels and adjust the parameters so the tracks are as leakage-free as you can make them without affecting the character of the tracks' instruments.

 

1) Load in your song.

 

2) Bring up and gate the Kick and Snare tracks one at a time.

Listen to the drum sounds and the leakage. Begin by putting a gate on each using the example settings below. These settings are start points. Note the changes to the instruments' attack and decay. In steps 3 and 4 you are going to adjust the parameters to hear how they affect each instruments' sound/ADSR.

 

*Tip: Use the Gate on/off button to A/B the effect of the settings.

  Kick Snare
Threshold(dB) -10 dB -19 dB
Attack (ms) 30 msec 28 msec
Decay (ms) 145 msec 99 msec

 

 

3) Increase the Attack from the start settings on the Kick and Snare, and describe what happens to the sound.

Kick: (example) Smoother/Softer sound

Snare: (example) Weaker in dynamic sound

 

4) Decrease the Attack from the start settings on the Kick and Snare, and describe what happens to the sound.

Kick: (example) Bigger and Pop sound

Snare: (example) more Dynamic and Percussive sound

 

5) Increase the Decay from the start settings (make it slower) on the Kick and Sanre and describe what happens to the sound.

Kick: (example) More leakage

Snare: (example) More leakage

 

6) Decrease the Decay from the start settings (make it faster) on the Kick and Snare and describe what happens to the sound.

Kick: (example) Less leakage

Snare: (example) Less leakage

 

7) Your turn. Set the gate parameters to what sounds best to you. Write your settings in the box below.

  Kick Snare
Threshold(dB)    
Attack (ms)    
Decay (ms)    

 

 

8) Solo your Vocal and Guitar tracks one at a time and put gates on them.

Again, start with the settings in the box below. These aren't quite right either. We will fix them.

 

  Vocal Guitar
Threshold(dB) -19 dB -6 dB
Attack (ms) 99 msec 83 msec
Decay (ms) 0 msec 238 msec

 

 

9) Increase the Attack from the start settings on the Vocal and Guitar and describe what happens to the sonud.

Vocal: (example) Sounds rich and full

Guitar: (example) Sounds rich and full

 

10) Decrease the Attack from the start settings on the Vocal and Guitar and describe what happens to the sound.

Vocal: (example) Neat and clear sound 

Guitar: (example) Neat and clear sound

 

11) Increase the Decay from the start settings (make it slower) on the Vocal and Guitar and describe what happens to the sound.

Vocal: (example) Sounds a bit dirty, more leakage 

Guitar: (example) Sounds a bit dirty, more leakage

 

12) Decrease the Decay from the start settings (make it faster) on the Vocal and Guitar and describe what happens to the sound.

Vocal: (example) Sounds a bit unnatural, less leakage  

Guitar: (example) Sounds a bit unnatural, less leakage  

 

13) Your turn. Set the parameters to what sounds best to you. Write your settings in the box below.

  Vocal Guitar
Threshold(dB)    
Attack (ms)    
Decay (ms)    

 

 

14) Compare your settings for differences and similarities between the percussive sounds (Kick, Snare) and the more melodic instruments (Vocal, Guitar).

The point here is to compare the settings between the percussive instruments and the more melodic instruments, not only in terms of ADSR but also in the signal performance dynamics. Describe your comparisons below.

(example) Percussive sounds react faster than melodic instruments. and or so....

 

 

 

 

 

 

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